AI Insights · Timothy · October 2024
Top 5 iOS Business Games in Spain for Q3 2024
Discover the performance of the top business games on iOS in Spain during Q3 2024, with insights into downloads, revenue, and active user trends.
During the third quarter of 2024, several business games on iOS in Spain showcased varied performance metrics in terms of downloads, revenue, and weekly active users. Here is a detailed look at the top five games:
My Perfect Hotel by SayGames LTD saw a notable increase in revenue, starting at approximately $400 in early July and peaking at $956 in the first week of September. Downloads began at 9.2K in early July, with a significant surge to 15K by mid-August, before declining to around 5.3K by the end of September. Weekly active users followed a similar pattern, rising from 26.8K to a peak of 39.4K in mid-August, before dropping to 20.6K by the end of the quarter.
Business Empire: RichMan from NewPubCo, Inc maintained a steady download rate, beginning at 3.2K and reaching a high of 7.3K in early August. However, this was followed by a decrease to 1.3K by late September. Weekly active users increased from 9.4K to 24.4K by early September, before declining to 18.7K at the quarter's end.
Idle Bank Tycoon: Money Game by Kolibri Games GmbH experienced consistent revenue growth, starting at $217 and climbing to $986 by the end of September. Downloads saw a peak of 4.2K in late July, followed by a gradual decline to 1.7K. The game maintained a stable weekly active user base, hovering around 13K throughout the quarter.
Outlets Rush from Supercent, Inc. showed a modest revenue increase from $53 to a high of $175 by early September, then settling at $76 by the quarter's end. Downloads started at 1.5K, peaking at 2K in early August, and later dropping to 650 by late September. Weekly active users remained relatively stable, averaging around 87K, with a slight increase to 89.4K by the end of September.
Finally, Supermarket Simulator Game by Do Danh Hieu had an initial spike in downloads to 8.9K in early July, before decreasing significantly to 364 by mid-July. Weekly active users started at 6.3K, peaked at 12.3K, and then saw a steady decline to 3.2K by the end of the quarter.
These insights, sourced from Sensor Tower, reflect the dynamic nature of the mobile gaming market. For more detailed analytics, visit Sensor Tower.